The All Tremere Chronicle
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Trogers2
Doe
ShadowLance
Hydrogen
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The All Tremere Chronicle
Me and Izzy have been working on a DA-Tremere chronicle and will start hosting soon (not sure when though). The map will be Darkages_v1, and the only clan allowed will of course be Tremere.
Not sure how we gonna let you guys submit you sheets as it wont work with neither Shadows nor Trogers sheets. It will be PnP DA, so creation rules are a bit diffrent. Will try to post the rules later on. What do you think is the best way for you to submit sheets? I have a PDF file with the Tremere DA-sheet on it, but you will need a special kind of PDF-reader to fill in the form. The Applications that i know will do this is Adobe Acrobat (not the freeware) and Foxitreader (freeware).
Im open to other suggestions about submitting.
Not sure how we gonna let you guys submit you sheets as it wont work with neither Shadows nor Trogers sheets. It will be PnP DA, so creation rules are a bit diffrent. Will try to post the rules later on. What do you think is the best way for you to submit sheets? I have a PDF file with the Tremere DA-sheet on it, but you will need a special kind of PDF-reader to fill in the form. The Applications that i know will do this is Adobe Acrobat (not the freeware) and Foxitreader (freeware).
Im open to other suggestions about submitting.
Hydrogen- Methuselah
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Re: The All Tremere Chronicle
These images are clips from the Revised edition of the DarkAges corebook, these are the creation rules we will use.
Ignore the Archetypes, we wont be using Nature/Demenaour
Hydrogen- Methuselah
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Re: The All Tremere Chronicle
I have begun working on a simmilar form like Shadows, although i dont know when it will be done or if it will work. still interested in other ways for us to recive your characters.
Hydrogen- Methuselah
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Re: The All Tremere Chronicle
you can use my DA form i set up for XTC's game:
https://app.formassembly.com/forms/view/77804
Some of the text isnt correct (such as camarilla and sabbat not being around depending on what time frame you're in), but that's no big deal.
https://app.formassembly.com/forms/view/77804
Some of the text isnt correct (such as camarilla and sabbat not being around depending on what time frame you're in), but that's no big deal.
ShadowLance- StoryTeller (PnP)
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Re: The All Tremere Chronicle
thanks, but my own DA sheet is almost done
Hydrogen- Methuselah
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Re: The All Tremere Chronicle
A note on Thaumaturgy.
Since this is an all-Tremere chronicle,
all players will have accsess to Thaumaturgy.
All players must choose a Primary path,
this path will advance in the same rate as you Thaumaturgy stat
(i.e. Thaum 3=Primary path 3).
Unlike the rules in the book, we will allow ONE Secondary Path in the creationprocess.
This Path will cost 6 freebie points to advance in and you must have at
least a rating of 3 in your Primary Path before you can learn a Secondary one.
The secondary one cannot be advanced more then 2 dots under your primary path,
(i.e. Primary path of 3 = Secodary path of 1, Primary path of 4 = Secondary path of 2),
Untill you reach the 5th level of advancement in you Primary Path, then you can advance
to the 5th level of you Secondary Path to.
Common Paths:
These paths are taught in just about every chantry,
any of these paths are ok as your Primary path.
Uncommon/Rare Paths:
To gain any of these Paths, you should at least
write in your background why you have been taught it/them,
the better the reason, the bigger chance that we will allow it
(not allowed as Primary Path)
Very Rare Paths:
These paths are RARE. You will not be permitted to have any of these unless you
have an EXTREMELY good reason (written down in your characters background).
(not allowed as Primary Path)
Not allowed at all:
Forgett about it. Not going to happen unless by an act of God.
(sexuall favors or massive bribes might work )
Since this is an all-Tremere chronicle,
all players will have accsess to Thaumaturgy.
All players must choose a Primary path,
this path will advance in the same rate as you Thaumaturgy stat
(i.e. Thaum 3=Primary path 3).
Unlike the rules in the book, we will allow ONE Secondary Path in the creationprocess.
This Path will cost 6 freebie points to advance in and you must have at
least a rating of 3 in your Primary Path before you can learn a Secondary one.
The secondary one cannot be advanced more then 2 dots under your primary path,
(i.e. Primary path of 3 = Secodary path of 1, Primary path of 4 = Secondary path of 2),
Untill you reach the 5th level of advancement in you Primary Path, then you can advance
to the 5th level of you Secondary Path to.
Common Paths:
These paths are taught in just about every chantry,
any of these paths are ok as your Primary path.
Uncommon/Rare Paths:
To gain any of these Paths, you should at least
write in your background why you have been taught it/them,
the better the reason, the bigger chance that we will allow it
(not allowed as Primary Path)
Very Rare Paths:
These paths are RARE. You will not be permitted to have any of these unless you
have an EXTREMELY good reason (written down in your characters background).
(not allowed as Primary Path)
Not allowed at all:
Forgett about it. Not going to happen unless by an act of God.
(sexuall favors or massive bribes might work )
Hydrogen- Methuselah
- Number of posts : 174
Points : 5759
Reputation : 2 Registration date : 2009-01-29
Age : 35
Location : Sweden
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Can RP: Yes
Re: The All Tremere Chronicle
This is a little bit confusing to read. the way you should read it is:
e.g:
Thaumaturgy - Rego Vitae (Path of Blood)(<----The Path) Dark Ages: Vampire (Revised)(<----The Book) 213-214(<----The Pages)
allowed paths:
Path: Book: Pages:
Common:
Thaumaturgy - Rego Vitae (Path of Blood) Dark Ages: Vampire (Revised) 213-214
Thaumaturgy - Creo Ignem (Lure of Flames) Dark Ages: Vampire (Revised) 214-215
Thaumaturgy - Rego Tempestas (Weather Control) Dark Ages: Vampire (Revised) 215
Thaumaturgy - Rego Motus (Movement of the Mind) Dark Ages: Vampire (Revised) 215
Thaumaturgy - Rego Elementum (Elemental Mastery) Dark Ages: Vampire (Revised) 215-217
Thaumaturgy - Rego Aquam (Neptunes Might) Vampire - The Dark Ages (1st ed) 166-167
Thaumaturgy - The Path of Conjuring Vampire the Masquerade, Revised Ed. 181
Uncommon/Rare:
Thaumaturgy - Path of Warding Dark Ages Companion (1st ed) 95
Thaumaturgy - Prey on the Soul's Fear Dark Ages Companion (1st ed) 94
Thaumaturgy - Thaumaturgical Alchemy (Path of Transmutation) Dark Ages Companion (1st ed) 92-93
Thaumaturgy - Way of the Levinbolt (Path of the Levinbolt) Dark Ages Companion (1st ed) 94
Thaumaturgy - Perdo Magica (Countermagic) House of Tremere 109
Thaumaturgy - Transitus Velociter Dark Ages: Vampire (Revised) 217
Thaumaturgy - The Hearth Path Blood Magic - Secrets of Thaumaturgy 72-73
Thaumaturgy - The Green Path Guide to the Camarilla 100-101
Very Rare:
Thaumaturgy - The Path of the Father's Vengeance Guide to the Sabbat 117-118
Thaumaturgy - The Path of Shadowcrafting Clanbook: Tremere, Revised Ed. 53-55
Thaumaturgy - The Path of Mars Guide to the Sabbat 116-117
Thaumaturgy - The Hearth Path Blood Magic - Secrets of Thaumaturgy 72-73
Thaumaturgy - The Faux Path Blood Magic - Secrets of Thaumaturgy 84-85
Thaumaturgy - The Focused Mind Blood Magic - Secrets of Thaumaturgy 71-72
Thaumaturgy - Spirit Manipulation Guide to the Camarilla 106-107
Thaumaturgy - Path of Curses Blood Magic - Secrets of Thaumaturgy 79-80
Thaumaturgy - Path of the Blood's Curse Blood Magic - Secrets of Thaumaturgy 76-78
Thaumaturgy - Mastery of the Mortal Shell Blood Magic - Secrets of Thaumaturgy 74
Thaumaturgy - Biothaumaturgy Blood Magic - Secrets of Thaumaturgy 70-71
Thaumaturgy - The Path of Corruption Guide to the Camarilla 102-104
Not Allowed at all:
Thaumaturgy (Sielanic) - Path of the Shadow World Libellus Sanguinis 2: Keepers of the Word 66
Thaumaturgy (Sielanic) - Path of the World's Blood Libellus Sanguinis 2: Keepers of the Word 65
Thaumaturgy - Alchemy Dirty Secrets of the Black Hand 68
Thaumaturgy - Biothaumaturgic Experimentation Dirty Secrets of the Black Hand 78-79
Thaumaturgy - Geomancy Path A World of Darkness 100
Thaumaturgy - Gift of Morpheus Storytellers guide to the Sabbat (2nd ed) 70
Thaumaturgy - Hands of Destruction Vampire the Masquerade, Revised Ed. 182
Thaumaturgy - Oneiromancy Blood Magic - Secrets of Thaumaturgy 75-76
Thaumaturgy - Rego Magica House of Tremere 106
Thaumaturgy - Soul of the Serpent Cairo by Night 88
Thaumaturgy - Spirit Thaumaturgy Succubus Club 66
Thaumaturgy - The Path of Technomancy Guide to the Camarilla 104-105
Thaumaturgy - The Vine of Dionysus Blood Magic - Secrets of Thaumaturgy 82-83
Any questions should be mailed to "christofer.sandell@gmail.com" (ignore quotes)
e.g:
Thaumaturgy - Rego Vitae (Path of Blood)(<----The Path) Dark Ages: Vampire (Revised)(<----The Book) 213-214(<----The Pages)
allowed paths:
Path: Book: Pages:
Common:
Thaumaturgy - Rego Vitae (Path of Blood) Dark Ages: Vampire (Revised) 213-214
Thaumaturgy - Creo Ignem (Lure of Flames) Dark Ages: Vampire (Revised) 214-215
Thaumaturgy - Rego Tempestas (Weather Control) Dark Ages: Vampire (Revised) 215
Thaumaturgy - Rego Motus (Movement of the Mind) Dark Ages: Vampire (Revised) 215
Thaumaturgy - Rego Elementum (Elemental Mastery) Dark Ages: Vampire (Revised) 215-217
Thaumaturgy - Rego Aquam (Neptunes Might) Vampire - The Dark Ages (1st ed) 166-167
Thaumaturgy - The Path of Conjuring Vampire the Masquerade, Revised Ed. 181
Uncommon/Rare:
Thaumaturgy - Path of Warding Dark Ages Companion (1st ed) 95
Thaumaturgy - Prey on the Soul's Fear Dark Ages Companion (1st ed) 94
Thaumaturgy - Thaumaturgical Alchemy (Path of Transmutation) Dark Ages Companion (1st ed) 92-93
Thaumaturgy - Way of the Levinbolt (Path of the Levinbolt) Dark Ages Companion (1st ed) 94
Thaumaturgy - Perdo Magica (Countermagic) House of Tremere 109
Thaumaturgy - Transitus Velociter Dark Ages: Vampire (Revised) 217
Thaumaturgy - The Hearth Path Blood Magic - Secrets of Thaumaturgy 72-73
Thaumaturgy - The Green Path Guide to the Camarilla 100-101
Very Rare:
Thaumaturgy - The Path of the Father's Vengeance Guide to the Sabbat 117-118
Thaumaturgy - The Path of Shadowcrafting Clanbook: Tremere, Revised Ed. 53-55
Thaumaturgy - The Path of Mars Guide to the Sabbat 116-117
Thaumaturgy - The Hearth Path Blood Magic - Secrets of Thaumaturgy 72-73
Thaumaturgy - The Faux Path Blood Magic - Secrets of Thaumaturgy 84-85
Thaumaturgy - The Focused Mind Blood Magic - Secrets of Thaumaturgy 71-72
Thaumaturgy - Spirit Manipulation Guide to the Camarilla 106-107
Thaumaturgy - Path of Curses Blood Magic - Secrets of Thaumaturgy 79-80
Thaumaturgy - Path of the Blood's Curse Blood Magic - Secrets of Thaumaturgy 76-78
Thaumaturgy - Mastery of the Mortal Shell Blood Magic - Secrets of Thaumaturgy 74
Thaumaturgy - Biothaumaturgy Blood Magic - Secrets of Thaumaturgy 70-71
Thaumaturgy - The Path of Corruption Guide to the Camarilla 102-104
Not Allowed at all:
Thaumaturgy (Sielanic) - Path of the Shadow World Libellus Sanguinis 2: Keepers of the Word 66
Thaumaturgy (Sielanic) - Path of the World's Blood Libellus Sanguinis 2: Keepers of the Word 65
Thaumaturgy - Alchemy Dirty Secrets of the Black Hand 68
Thaumaturgy - Biothaumaturgic Experimentation Dirty Secrets of the Black Hand 78-79
Thaumaturgy - Geomancy Path A World of Darkness 100
Thaumaturgy - Gift of Morpheus Storytellers guide to the Sabbat (2nd ed) 70
Thaumaturgy - Hands of Destruction Vampire the Masquerade, Revised Ed. 182
Thaumaturgy - Oneiromancy Blood Magic - Secrets of Thaumaturgy 75-76
Thaumaturgy - Rego Magica House of Tremere 106
Thaumaturgy - Soul of the Serpent Cairo by Night 88
Thaumaturgy - Spirit Thaumaturgy Succubus Club 66
Thaumaturgy - The Path of Technomancy Guide to the Camarilla 104-105
Thaumaturgy - The Vine of Dionysus Blood Magic - Secrets of Thaumaturgy 82-83
Any questions should be mailed to "christofer.sandell@gmail.com" (ignore quotes)
Hydrogen- Methuselah
- Number of posts : 174
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Age : 35
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Past Intro?: Yes
Can RP: Yes
Re: The All Tremere Chronicle
Out of curiosity, can we play a Ghoul?
Doe- 3rd Generation
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Re: The All Tremere Chronicle
I'm sure hydro will answer this, but from what I understand: no.
Seems like being a specific background of vampire is pivotal to the story.
But just guessing here til Hydro responds
Seems like being a specific background of vampire is pivotal to the story.
But just guessing here til Hydro responds
ShadowLance- StoryTeller (PnP)
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Re: The All Tremere Chronicle
I find the best way to spoil a game or decrease the fun in a game is to put in place loads of rules, most games I've been in like this tend to end up going down hill. The best games are the ones that give player "freedom" this includes
-What clans you can play
-where you can go
-what you can learn (e.g. disciplines)
-sects you can join
-weapons you can gain
-etc...
If you take away these things or add in more rules, your taking a risk. Just thought I would point this out from experience.
-What clans you can play
-where you can go
-what you can learn (e.g. disciplines)
-sects you can join
-weapons you can gain
-etc...
If you take away these things or add in more rules, your taking a risk. Just thought I would point this out from experience.
Trogers2- StoryTeller (KK)
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Can RP: Yes
Re: The All Tremere Chronicle
Trogers2 wrote:I find the best way to spoil a game or decrease the fun in a game is to put in place loads of rules, most games I've been in like this tend to end up going down hill. The best games are the ones that give player "freedom" this includes
-What clans you can play
-where you can go
-what you can learn (e.g. disciplines)
-sects you can join
-weapons you can gain
-etc...
If you take away these things or add in more rules, your taking a risk. Just thought I would point this out from experience.
We're making a PnP Tremere chronicle here, so it would be unrealistic to let players chose anything but Tremere, as the Tremere were pretty much hunted by all other clans during the dark ages.
isador- WOD Expert
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Re: The All Tremere Chronicle
aye, think he's suggesting to not host an all tremere DA chron
ShadowLance- StoryTeller (PnP)
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Re: The All Tremere Chronicle
ShadowLance wrote:aye, think he's suggesting to not host an all tremere DA chron
nah, my point was to just be careful about what limits (rules) you put in place, the more you put in the harder it will be for the players.
Trogers2- StoryTeller (KK)
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Re: The All Tremere Chronicle
isador wrote: We're making a PnP Tremere chronicle here, so it would be unrealistic to let players chose anything but Tremere, as the Tremere were pretty much hunted by all other clans during the dark ages.
I know, I just added that in as an axample of what kind of rules can e placed to reduce a players "freedom" too many of these rules e.g. Clan limit (fine in this game though) can dullen the game a lot.
Trogers2- StoryTeller (KK)
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Past Intro?: Yes
Can RP: Yes
Re: The All Tremere Chronicle
Tremere have such a huge varied amount of powers they can wield through Thaumaturgy that i'm fairly confident it's going to be a fine game.
isador- WOD Expert
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Re: The All Tremere Chronicle
that wasn't what I meant lol..
Ok here is an example
I am hosting a game, you can only be Brujah, you can only be a ghoul, your stats are not allowed past 50 and you can not gain any discpline past level 3 etc...
my point been, the more custom rules you put into place the more freedom you take away from the game thus taking out the fun completly, having one or two rules i.e. Benn tremere is fine.
Ok here is an example
I am hosting a game, you can only be Brujah, you can only be a ghoul, your stats are not allowed past 50 and you can not gain any discpline past level 3 etc...
my point been, the more custom rules you put into place the more freedom you take away from the game thus taking out the fun completly, having one or two rules i.e. Benn tremere is fine.
Trogers2- StoryTeller (KK)
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Points : 6360
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Can RP: Yes
Re: The All Tremere Chronicle
ok, first of all, Doe, i've been working on the rules for being a ghoul. i guess it would be ok, but you would have to be bound to a member of the cabal (one of the players), another idea would be playing a gargoyle, but this could be boring since they doesnt have free will like a ghoul does (if you can call being bloodbonded "having free will". im sure we can work something out though. Second, the only "rule" that we are going to impose is the clanrestriction. banning certain paths of thaumaturgy is just common sense since some of them include things like manipulating electrical machines, while others are only known by the Manus Nigrum (Black Hand).
Hydrogen- Methuselah
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Re: The All Tremere Chronicle
ok, here is the first draft of the form i created for our DA-game. It can be used for any type of PnP DA game, not just ours. If there is anything you would like me to change, just let me know. Please try the various alternatives, clans etc. I have put alot of effort into making them all work in different manners. Anyway, just explore it and have fun.
http://app.formassembly.com/forms/view/79295
http://app.formassembly.com/forms/view/79295
Hydrogen- Methuselah
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Points : 5759
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Age : 35
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Can RP: Yes
Re: The All Tremere Chronicle
Nice job, I have one point to make though. If the chronicle is based on Tremere, why have you added all the clans, i.e. Assamite, Brujah etc... Arn't we just playing Tremere?
Trogers2- StoryTeller (KK)
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Can RP: Yes
Re: The All Tremere Chronicle
Might also be a good idea to just link the KK webpage about clans/disciplines instead of listing them like that, it saves you from having to scroll down further.
Trogers2- StoryTeller (KK)
- Number of posts : 1095
Points : 6360
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Age : 32
Location : England
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Past Intro?: Yes
Can RP: Yes
Re: The All Tremere Chronicle
It's an all round DA form, it can be used for any DA game
isador- WOD Expert
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Re: The All Tremere Chronicle
if you would like to use it in the future i can always redirects the responses directly to the ST.
Hydrogen- Methuselah
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Age : 35
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Past Intro?: Yes
Can RP: Yes
Re: The All Tremere Chronicle
i was just wondering, how many of you have thought of joining the game when its time? dont need to submit a character yet, just wonering how many is interested.
Hydrogen- Methuselah
- Number of posts : 174
Points : 5759
Reputation : 2 Registration date : 2009-01-29
Age : 35
Location : Sweden
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Past Intro?: Yes
Can RP: Yes
Re: The All Tremere Chronicle
Well to be honest Hydro, your WOD skill is good, it's your ST skills you need to boost.
-Isador
-Shadow
-Trogers2
-Doe
-VL
Appear to be your main members atm.
-Isador
-Shadow
-Trogers2
-Doe
-VL
Appear to be your main members atm.
Trogers2- StoryTeller (KK)
- Number of posts : 1095
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Age : 32
Location : England
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Past Intro?: Yes
Can RP: Yes
Re: The All Tremere Chronicle
IM deffo in, although im looking forward to being a Gargoyle
Doe- 3rd Generation
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Similar topics
» Introduction to chapter 4
» Sam making a chronicle?
» Update on our Chronicle
» Christmas Special Chronicle
» It’s just business... ((Modern chronicle ))
» Sam making a chronicle?
» Update on our Chronicle
» Christmas Special Chronicle
» It’s just business... ((Modern chronicle ))
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