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Using a MOD in role play games.

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Using a MOD in role play games. Empty Using a MOD in role play games.

Post by Trogers2 Wed Oct 08, 2008 7:24 pm

Due to popularity i have desided to test a few mods in game play, i'll link you to the mods we are currently going to test at this time.
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Post by Trogers2 Wed Apr 22, 2009 12:00 pm

I am opening this thread again as we are uisng a Mod now. WODAL.
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Post by Trogers2 Wed Apr 22, 2009 12:01 pm

Anyone have anything to say about WODAL? good/bad points?

I know WODAL is complex for beginers, the layout of the disciplines isn't too great either but apart from that WODAl gets my vote.
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Post by Doe Wed Apr 22, 2009 12:18 pm

I like it, its not 100% neccessary, as it will slow down rolls ect, i think to avoid confusing we would have to start rolling for ini.
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Post by Trogers2 Wed Apr 22, 2009 6:09 pm

Doe wrote:I like it, its not 100% neccessary, as it will slow down rolls ect, i think to avoid confusing we would have to start rolling for ini.

I don't see how WODAL can slow down the rolling system? I don't think the inits is a good idea... As for the disciplines, I agree the way they are layout isn't the best.
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Post by Vampirella.Lover Thu Apr 23, 2009 1:52 am

I can't say, since I've never used it and don't know how Smile
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Post by isador Thu Apr 23, 2009 4:14 pm

Trogers2 wrote:
Doe wrote:I like it, its not 100% neccessary, as it will slow down rolls ect, i think to avoid confusing we would have to start rolling for ini.

I don't see how WODAL can slow down the rolling system? I don't think the inits is a good idea... As for the disciplines, I agree the way they are layout isn't the best.


i actually believe the init system is briliant, it's the best way to figure out who acts first, cause if i renember correctly combat in your games would often turn into a mesh of people preforming multiple actions at once Razz
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Post by Trogers2 Thu Apr 23, 2009 8:25 pm

the problem with Initis is the time, when i fight breaks out our system is supposed to make things run fast in rolling. With Initis the game will be 90% fight 10% RP, I don't think initis is a good idea the turn based idea is faster and easier.
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Post by Doe Thu Apr 23, 2009 10:20 pm

I say, either use inis, or let the ST decide who gets to go first, second ect.

I know what isador means, the combat (only when there is a large number of players) can turn into a mesh of rounds, often ending up with some players actions being totally disregarded because someone typed quicker.
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Post by Gast Thu Apr 23, 2009 10:35 pm

initative is in most games because it is a must have, if players go toe to toe with each other, if the enemy is a npc it doesnt matter that much as its usually
npc
players
npc
players
and so on

but pvp? no way without initiative

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Post by Doe Thu Apr 23, 2009 10:50 pm

not necessarily ture, I agree about PvP but not using Inis is only doable if people WOULD SLOW DOWN

usualy its

johndoe will shoot- roll
johndoe will shoot- roll
joe blogs will shoot- roll
johndoe will shoot- roll
johnndoe will shoot-roll
NPC baddie will dodge-roll
johndoe will shoot -roll
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